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1.0 INTRODUCTION.
This thesis advocates and defends the position that the most
expedient way to achieve a computer vision system is to model the
relevent three dimensional visual geometry of the physical world.
Such a geometric model provides a goal for image analysis, an origin
for image synthesis, and a data structure for real world problem
solving.
The chapters of this document proceed from the general
to the particular in three parts: theory, programming, and
application.